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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystem
Syntax
TArray< FNamedEmitterMaterial > NamedMaterialSlots
Remarks
Array of named material slots for use by emitters of this system. Emitters can use these instead of their own materials by providing the name to the NamedMaterialOverrides property of their required module. These materials can be overridden using CreateNamedDynamicMaterialInstance() on a ParticleSystemComponent.