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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystem
Syntax
TEnumAsByte< enum ParticleSystemLODMethod > LODMethod
Remarks
The method of LOD level determination to utilize for this particle system PARTICLESYSTEMLODMETHOD_Automatic - Automatically set the LOD level, checking every LODDistanceCheckTime seconds. PARTICLESYSTEMLODMETHOD_DirectSet - LOD level is directly set by the game code. PARTICLESYSTEMLODMETHOD_ActivateAutomatic - LOD level is determined at Activation time, then left alone unless directly set by game code.