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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystem
- UObject::IsPostLoadThreadSafe()
- UParticleSystem::IsPostLoadThreadSafe()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
| Include | #include "Particles/ParticleSystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool IsPostLoadThreadSafe&40;&41; const
Remarks
Called during async load to determine if PostLoad can be called on the loading thread. true if this object's PostLoad is thread safe