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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
Include | #include "Particles/ParticleSystem.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool CalculateMaxActiveParticleCounts&40;&41;
Remarks
CalculateMaxActiveParticleCounts Determine the maximum active particles that could occur with each emitter. This is to avoid reallocation during the life of the emitter. true if the numbers were determined for each emitter false if not be determined