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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleModuleRequired
Syntax
uint8 bUseVelocityForMotionBlur: 1
Remarks
When supported by the vertex factory will use particle velocity for motion blur approximation. This will be inaccurate in some cases, i.e. sprite rotation, but may provide a reasonable result vs having this disabled