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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleModuleRequired
Syntax
TEnumAsByte< EParticleScreenAlignment > ScreenAlignment
Remarks
The screen alignment to utilize for the emitter at this LOD level. One of the following: PSA_FacingCameraPosition - Faces the camera position, but is not dependent on the camera rotation. This method produces more stable particles under camera rotation. PSA_Square - Uniform scale (via SizeX) facing the camera PSA_Rectangle - Non-uniform scale (via SizeX and SizeY) facing the camera PSA_Velocity - Orient the particle towards both the camera and the direction the particle is moving. Non-uniform scaling is allowed. PSA_TypeSpecific - Use the alignment method indicated in the type data module. PSA_FacingCameraDistanceBlend - Blends between PSA_FacingCameraPosition and PSA_Square over specified distance.