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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleModule
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h |
Include | #include "Particles/ParticleModule.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual UParticleModule &42; GenerateLODModule
&40;
UParticleLODLevel &42; SourceLODLevel,
UParticleLODLevel &42; DestLODLevel,
float Percentage,
bool bGenerateModuleData,
bool bForceModuleConstruction
&41;
Remarks
Generates a new module for LOD levels, setting the values appropriately. Note that the module returned could simply be the module it was called on. UParticleModule* The generated module, or this if percentage == 100.
Parameters
Name | Description |
---|---|
SourceLODLevel | The source LODLevel |
DestLODLevel | The destination LODLevel |
Percentage | The percentage value that should be used when setting values |