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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleLODLevel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleLODLevel.h |
Include | #include "Particles/ParticleLODLevel.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void GetUsedMaterials
&40;
TArray< UMaterialInterface &42; > & OutMaterials,
const TArray< struct FNamedEmitterMaterial > & NamedMaterialSlots,
const TArray< UMaterialInterface &42; > & EmitterMaterials
&41; const
Remarks
Append all used materials to the material list.
Parameters
Name | Description |
---|---|
OutMaterials | the material list. |
Slots | the material slot names |
EmitterMaterials | the material slot materials. |