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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleLODLevel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleLODLevel.h |
Include | #include "Particles/ParticleLODLevel.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual int32 CalculateMaxActiveParticleCount&40;&41;
Remarks
CalculateMaxActiveParticleCount Determine the maximum active particles that could occur with this emitter. This is to avoid reallocation during the life of the emitter. The maximum active particle count for the LOD level.