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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleEmitter
- UParticleEmitter::SetToSensibleDefaults()
- UParticleSpriteEmitter::SetToSensibleDefaults()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h |
Include | #include "Particles/ParticleEmitter.h" |
virtual void SetToSensibleDefaults&40;&41;
Remarks
Sets up this emitter with sensible defaults so we can see some particles as soon as its created.