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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleEmitter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h |
Include | #include "Particles/ParticleEmitter.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
bool IsSignificant
&40;
EParticleSignificanceLevel RequiredSignificance
&41;
Remarks
Creates this stat ID for the emitter...and handle a null this pointerReturns if this emitter is considered significant for the passed requirement.