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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleEmitter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h |
Include | #include "Particles/ParticleEmitter.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
UParticleLODLevel &42; GetCurrentLODLevel
&40;
FParticleEmitterInstance &42; Instance
&41;
Remarks
GetCurrentLODLevel Returns the currently set LODLevel. Intended for game-time usage. Assumes that the given LODLevel will be in the [0..# LOD levels] range. NULL if the requested LODLevel is not valid. The pointer to the requested UParticleLODLevel if valid.