Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleEmitter
Syntax
TEnumAsByte< enum EEmitterRenderMode > EmitterRenderMode
Remarks
How to render the emitter particles. Can be one of the following: ERM_Normal - As the intended sprite/mesh ERM_Point - As a 2x2 pixel block with no scaling and the color set in EmitterEditorColor ERM_Cross - As a cross of lines, scaled to the size of the particle in EmitterEditorColor ERM_None - Do not render