Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleEmitter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h |
Include | #include "Particles/ParticleEmitter.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool CalculateMaxActiveParticleCount&40;&41;
Remarks
CalculateMaxActiveParticleCount Determine the maximum active particles that could occur with this emitter. This is to avoid reallocation during the life of the emitter. true if the number was determined false if the number could not be determined