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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UFXSystemComponent
- UFXSystemComponent::ActivateSystem()
- UNiagaraComponent::ActivateSystem()
- UParticleSystemComponent::ActivateSystem()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
virtual void ActivateSystem
&40;
bool bFlagAsJustAttached
&41;