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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Spawn > UParticleModuleSpawnPerUnit
Syntax
float MovementTolerance
Remarks
The tolerance for moving vs. not moving w.r.t. the bIgnoreSpawnRateWhenMoving flag. Ie, if (DistanceMoved < (UnitScalar x MovementTolerance)) then consider it not moving.