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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Spawn > UParticleModuleSpawnBase
Syntax
uint32 bProcessSpawnRate: 1
Remarks
If true, the SpawnRate of the SpawnModule of the emitter will be processed. If mutliple Spawn modules are 'stacked' in an emitter, if ANY of them have this set to false, it will not process the SpawnModule SpawnRate.