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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Spawn > UParticleModuleSpawnBase
Syntax
uint32 bProcessBurstList: 1
Remarks
If true, the BurstList of the SpawnModule of the emitter will be processed. If mutliple Spawn modules are 'stacked' in an emitter, if ANY of them have this set to false, it will not process the SpawnModule BurstList.