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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Spawn > UParticleModuleSpawn
- UParticleModuleSpawnBase::GetMaximumBurstCount()
- UParticleModuleSpawn::GetMaximumBurstCount()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Spawn/ParticleModuleSpawn.h |
Include | #include "Particles/Spawn/ParticleModuleSpawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Spawn.cpp |
virtual int32 GetMaximumBurstCount&40;&41;
Remarks
Retrieve the maximum number of particles this module could burst. Used in estimating the number of particles that could be used. int32 The maximum burst count