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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Parameter > UParticleModuleParameterDynamic
- UParticleModule::WillGeneratedModuleBeIdentical()
- UParticleModuleParameterDynamic::WillGeneratedModuleBeIdentical()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h |
Include | #include "Particles/Parameter/ParticleModuleParameterDynamic.h" |
virtual bool WillGeneratedModuleBeIdentical
&40;
UParticleLODLevel &42; SourceLODLevel,
UParticleLODLevel &42; DestLODLevel,
float Percentage
&41;
Remarks
Returns true if the results of LOD generation for the given percentage will result in a duplicate of the module. bool true if the generated module will be a duplicate. false if not.
Parameters
Name | Description |
---|---|
SourceLODLevel | The source LODLevel |
DestLODLevel | The destination LODLevel |
Percentage | The percentage value that should be used when setting values |