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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Location > API/Runtime/Engine/Particles/Location/UParticleModuleSourceMovement
- UParticleModule::CanTickInAnyThread()
- UParticleModuleSourceMovement::CanTickInAnyThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleSourceMovement.h |
| Include | #include "Particles/Location/ParticleModuleSourceMovement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual bool CanTickInAnyThread&40;&41;
Remarks
Return false if this emitter requires a game thread tick