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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
static void ValidateLODLevels
&40;
UParticleEmitter &42; Emitter,
int32 iModule
&41;
Remarks
Validate that all LOD levels will not have issues with indexing into SourceLocations