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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
Syntax
TEnumAsByte< enum ELocationBoneSocketSelectionMethod > SelectionMethod
Remarks
The method by which to select the bone/socket to spawn at.
SEL_Sequential - loop through the bone/socket array in order SEL_Random - randomly select a bone/socket from the array