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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Location > API/Runtime/Engine/Particles/Location/UParticleModuleLocationBoneSocke-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
| Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
int32 SelectNextSpawnIndex
&40;
FModuleLocationBoneSocketInstancePayload &42; InstancePayload,
USkeletalMeshComponent &42; SourceComponent,
FRandomStream & InRandomStream
&41;
Remarks
Selects the next socket or bone index to spawn from.