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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
int32 SelectNextSpawnIndex
&40;
FModuleLocationBoneSocketInstancePayload &42; InstancePayload,
USkeletalMeshComponent &42; SourceComponent,
FRandomStream & InRandomStream
&41;
Remarks
Selects the next socket or bone index to spawn from.