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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
- UParticleModule::RequiredBytesPerInstance()
- UParticleModuleLocationBoneSocket::RequiredBytesPerInstance()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
virtual uint32 RequiredBytesPerInstance&40;&41;
Remarks
Returns the number of bytes the module requires in the emitters 'per-instance' data block. uint32 The number of bytes the module needs per emitter instance.