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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
Syntax
int32 NumPreSelectedIndices
Remarks
When we have no source locations and we need to track bone velocities due to bInheritBoneVelocity, we pre select a set of bones to use each frame. This property determines how big the list is. Too low and the randomness of selection may suffer, too high and memory will be wasted.