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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
void GetSkeletalMeshComponentSource
&40;
FParticleEmitterInstance &42; Owner,
FModuleLocationBoneSocketInstancePayload &42; InstancePayload
&41;
Remarks
Retrieve the skeletal mesh component source to use for the current emitter instance. USkeletalMeshComponent* The skeletal mesh component to use as the source
Parameters
Name | Description |
---|---|
Owner | The particle emitter instance that is being setup |