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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
- UParticleModule::FinalUpdate()
- UParticleModuleLocationBoneSocket::FinalUpdate()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
virtual void FinalUpdate
&40;
FParticleEmitterInstance &42; Owner,
int32 Offset,
float DeltaTime
&41;
Remarks
Called on an emitter when all other update operations have taken place INCLUDING bounding box cacluations!
Parameters
Name | Description |
---|---|
Owner | The FParticleEmitterInstance that 'owns' the particle. |
Offset | The modules offset into the data payload of the particle. |
DeltaTime | The time since the last update. |