Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
- UParticleModule::AutoPopulateInstanceProperties()
- UParticleModuleLocationBoneSocket::AutoPopulateInstanceProperties()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
virtual void AutoPopulateInstanceProperties
&40;
UParticleSystemComponent &42; PSysComp
&41;
Remarks
Helper function used by the editor to auto-populate a placed AEmitter with any instance parameters that are utilized.
Parameters
Name | Description |
---|---|
PSysComp | The particle system component to be populated. |