Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Light
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLightBase
- UParticleModuleLight
- UParticleModuleLight_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLightBase.h |
Include | #include "Particles/Light/ParticleModuleLightBase.h" |
Syntax
class UParticleModuleLightBase : public UParticleModule
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UParticleModuleLightBase
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | Return false if this emitter requires a game thread tick |