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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Light > API/Runtime/Engine/Particles/Light/UParticleModuleLight
Syntax
FLightingChannels LightingChannels
Remarks
Channels that this light should affect. Only affect high quality lights These channels only apply to opaque materials, direct lighting, and dynamic lighting and shadowing.