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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Light > UParticleModuleLight
- UParticleModule::CanTickInAnyThread()
- UParticleModuleLightBase::CanTickInAnyThread()
- UParticleModuleLight::CanTickInAnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLight.h |
Include | #include "Particles/Light/ParticleModuleLight.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual bool CanTickInAnyThread&40;&41;
Remarks
Return false if this emitter requires a game thread tick