Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
Inheritance Hierarchy
- FRenderResource
- FVertexBuffer
- FSubUVBoundingGeometryBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
Syntax
class FSubUVBoundingGeometryBuffer : public FVertexBuffer
Variables
| Type | Name | Description | |
|---|---|---|---|
| FShaderResourceViewRHIRef | ShaderResourceView | ||
| TArray< FVector2f > * | Vertices |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSubUVBoundingGeometryBuffer
(
TArray< FVector2f >* InVertices |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRenderResource
| Type | Name | Description | |
|---|---|---|---|
| void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. | |
| void | ReleaseRHI () |
Releases the RHI resources used by this resource. |