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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FPSCPool
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h |
Include | #include "Particles/WorldPSCPool.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp |
void Reclaim
&40;
UParticleSystemComponent &42; PSC,
const float CurrentTimeSeconds
&41;
Remarks
Returns a PSC to the pool.