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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Event > UParticleModuleEventSendToGame
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventSendToGame.h |
Include | #include "Particles/Event/ParticleModuleEventSendToGame.h" |
virtual void DoEvent
&40;
const FVector & InCollideDirection,
const FVector & InHitLocation,
const FVector & InHitNormal,
const FName & InBoneName
&41;
Remarks
This is our function to allow subclasses to "do the event action"