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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Event > UParticleModuleEventGenerator
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h |
Include | #include "Particles/Event/ParticleModuleEventGenerator.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Event.cpp |
virtual bool HandleParticleKilled
&40;
FParticleEmitterInstance &42; Owner,
FParticleEventInstancePayload &42; EventPayload,
FBaseParticle &42; DeadParticle
&41;
Remarks
Called when a particle is killed and an event payload is present. bool true if processed, false if not.
Parameters
Name | Description |
---|---|
Owner | Pointer to the owning FParticleEmitterInstance. |
EventPayload | Pointer to the event instance payload data. |
DeadParticle | Pointer to the particle that is being killed. |