Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Event > UParticleModuleEventGenerator
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h |
Include | #include "Particles/Event/ParticleModuleEventGenerator.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Event.cpp |
virtual bool HandleParticleCollision
&40;
FParticleEmitterInstance &42; Owner,
FParticleEventInstancePayload &42; EventPayload,
FParticleCollisionPayload &42; CollidePayload,
FHitResult &42; Hit,
FBaseParticle &42; CollideParticle,
FVector & CollideDirection
&41;
Remarks
Called when a particle collides and an event payload is present. bool true if processed, false if not.
Parameters
Name | Description |
---|---|
Owner | Pointer to the owning FParticleEmitterInstance. |
EventPayload | Pointer to the event instance payload data. |
CollidePayload | Pointer to the collision payload data. |
Hit | The CheckResult for the collision. |
CollideParticle | Pointer to the particle that has collided. |
CollideDirection | The direction the particle was traveling when the collision occurred. |