 |
uint32: 1 |
bUseOrbitOffset |
Use the orbit offset when computing the position at which the event occurred. |
 |
FName |
CustomName |
Should the event tag with a custom name? Leave blank for the default. |
 |
uint32: 1 |
FirstTimeOnly |
Only fire the first time (collision only). |
 |
int32 |
Frequency |
How often to trigger the event (<= 1 means EVERY time). |
 |
uint32: 1 |
LastTimeOnly |
Only fire the last time (collision only). |
 |
int32 |
ParticleFrequency |
Only fire the first time (collision only). |
 |
TArray< TObjectPtr< class UParticleModuleEventSendToGame > > |
ParticleModuleEventsToSendToGame |
The events we want to fire off when this event has been generated |
 |
TEnumAsByte< EParticleEventType > |
Type |
The type of event. |
 |
uint32: 1 |
UseReflectedImpactVector |
Use the impact FVector not the hit normal (collision only). |