Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Event
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h |
| Include | #include "Particles/Event/ParticleModuleEventGenerator.h" |
Syntax
struct FParticleEvent_GenerateInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bUseOrbitOffset | Use the orbit offset when computing the position at which the event occurred. | |
| FName | CustomName | Should the event tag with a custom name? Leave blank for the default. | |
| uint32: 1 | FirstTimeOnly | Only fire the first time (collision only). | |
| int32 | Frequency | How often to trigger the event (<= 1 means EVERY time). | |
| uint32: 1 | LastTimeOnly | Only fire the last time (collision only). | |
| int32 | ParticleFrequency | Only fire the first time (collision only). | |
| TArray< TObjectPtr< class UParticleModuleEventSendToGame > > | ParticleModuleEventsToSendToGame | The events we want to fire off when this event has been generated | |
| TEnumAsByte< EParticleEventType > | Type | The type of event. | |
| uint32: 1 | UseReflectedImpactVector | Use the impact FVector not the hit normal (collision only). |
Constructors
| Type | Name | Description | |
|---|---|---|---|