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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Event
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h |
Include | #include "Particles/Event/ParticleModuleEventGenerator.h" |
Syntax
struct FParticleEvent_GenerateInfo
Variables
Type | Name | Description | |
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uint32: 1 | bUseOrbitOffset | Use the orbit offset when computing the position at which the event occurred. |
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FName | CustomName | Should the event tag with a custom name? Leave blank for the default. |
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uint32: 1 | FirstTimeOnly | Only fire the first time (collision only). |
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int32 | Frequency | How often to trigger the event (<= 1 means EVERY time). |
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uint32: 1 | LastTimeOnly | Only fire the last time (collision only). |
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int32 | ParticleFrequency | Only fire the first time (collision only). |
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TArray< TObjectPtr< class UParticleModuleEventSendToGame > > | ParticleModuleEventsToSendToGame | The events we want to fire off when this event has been generated |
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TEnumAsByte< EParticleEventType > | Type | The type of event. |
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uint32: 1 | UseReflectedImpactVector | Use the impact FVector not the hit normal (collision only). |
Constructors
Type | Name | Description | |
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