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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Collision > UParticleModuleCollision
Syntax
uint32 bPawnsDoNotDecrementCount: 1
Remarks
If true, then collisions with Pawns will still react, but the UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions) NOTE: Having this on prevents the code from running in parallel.