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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Collision > UParticleModuleCollision
- UParticleModule::RequiredBytes()
- UParticleModuleCollision::RequiredBytes()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollision.h |
Include | #include "Particles/Collision/ParticleModuleCollision.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp |
virtual uint32 RequiredBytes
&40;
UParticleModuleTypeDataBase &42; TypeData
&41;
Remarks
Returns the number of bytes that the module requires in the particle payload block. uint32 The number of bytes the module needs per particle.
Parameters
Name | Description |
---|---|
TypeData | The UParticleModuleTypeDataBase for the emitter that contains this module |