Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Collision > UParticleModuleCollision
- UObject::PostLoad()
- UParticleModuleCollision::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollision.h |
Include | #include "Particles/Collision/ParticleModuleCollision.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.