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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Beam
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleBeamBase
- UParticleModuleBeamTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamTarget.h |
| Include | #include "Particles/Beam/ParticleModuleBeamTarget.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Target"))
class UParticleModuleBeamTarget : public UParticleModuleBeamBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bLockTarget | Whether to lock the Target to the life of the particle. | |
| uint32: 1 | bLockTargetStength | Whether to lock the Target to the life of the particle. | |
| uint32: 1 | bLockTargetTangent | Whether to lock the Target to the life of the particle. | |
| uint32: 1 | bTargetAbsolute | Whether to treat the as an absolute position in world space. | |
| int32 | LastSelectedParticleIndex | ||
| float | LockRadius | Default target-point information to use if the beam method is endpoint. | |
| FRawDistributionVector | Target | Default target-point information to use if the beam method is endpoint. | |
| TEnumAsByte< enum Beam2SourceTargetMethod > | TargetMethod | The method flag. | |
| FName | TargetName | The target point sources of each beam, when using the end point method. | |
| FRawDistributionFloat | TargetStrength | The strength of the tangent from the Target point for each beam. | |
| FRawDistributionVector | TargetTangent | The tangent for the Target point for each beam. | |
| TEnumAsByte< enum Beam2SourceTargetTangentMethod > | TargetTangentMethod | The method to use for the Target tangent. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleBeamTarget
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GetDataPointers
(
FParticleEmitterInstance* Owner, |
||
| void | Initializes the default values for this property | ||
| bool | ResolveTargetData
(
FParticleBeam2EmitterInstance* BeamInst, |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| void | AutoPopulateInstanceProperties
(
UParticleSystemComponent* PSysComp |
Helper function used by the editor to auto-populate a placed AEmitter with any instance parameters that are utilized. | |
| void | GetParticleSysParamsUtilized
(
TArray< FString >& ParticleSysParamList |
Retrieve the ParticleSysParams associated with this module. | |
| void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. | |
| void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |