Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Beam > UParticleModuleBeamSource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamSource.h |
Include | #include "Particles/Beam/ParticleModuleBeamSource.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamModules.cpp |
bool ResolveSourceData
&40;
FParticleBeam2EmitterInstance &42; BeamInst,
FBeam2TypeDataPayload &42; BeamData,
const uint8 &42; ParticleBase,
int32 & CurrentOffset,
int32 ParticleIndex,
bool bSpawning,
FBeamParticleModifierPayloadData &42; ModifierData
&41;