Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Acceleration
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleAccelerationBase
- UParticleModuleAccelerationConstant
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAccelerationConstant.h |
| Include | #include "Particles/Acceleration/ParticleModuleAccelerationConstant.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew, HideCategories=(Object, Acceleration),
Meta=(DisplayName="Const Acceleration"))
class UParticleModuleAccelerationConstant : public UParticleModuleAccelerationBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | Acceleration | Constant acceleration for particles in this system. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleAccelerationConstant
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | |
| void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. | |
| void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |