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Unreal Engine C++ API Reference > Runtime > Engine > Particles > AEmitterCameraLensEffectBase
- ICameraLensEffectInterface::ActivateLensEffect()
- AEmitterCameraLensEffectBase::ActivateLensEffect()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h |
Include | #include "Particles/EmitterCameraLensEffectBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void ActivateLensEffect&40;&41;
Remarks
This will actually activate the lens Effect. We want this separated from PostInitializeComponents so we can cache these emitters