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Unreal Engine C++ API Reference > Runtime > Engine > Particles > AEmitter
- AActor::GetReferencedContentObjects()
- AEmitter::GetReferencedContentObjects()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Emitter.h |
Include | #include "Particles/Emitter.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/Emitter.cpp |
virtual bool GetReferencedContentObjects
&40;
TArray< UObject &42; > & Objects
&41; const
Remarks
Used by the "Sync to Content Browser" right-click menu option in the editor. Whether the object references content (all overrides of this function should return true)
Parameters
Name | Description |
---|---|
Objects | Array to add content object references to. |