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API > API/Runtime > API/Runtime/Engine
Classes
| Type | Name | Description | |
|---|---|---|---|
| FStatelessHandshakeFailureInfo | Contains the information necessary for processing a failed stateless handshake, on the Game Thread. | ||
| StatelessConnectHandlerComponent | PacketHandler component for implementing a stateless (non-memory-consuming) connection handshake | ||
| UEngineHandlerComponentFactory | Factory class for loading HandlerComponent's contained within Engine |
Constants
| Name | Description |
|---|---|
| UE::Net::HandshakeCompatibilityBreaks | List of EHandshakeVersion's which break net compatibility (sorted from earliest to latest) |
Typedefs
| Name | Description |
|---|---|
| FHandshakeFailureFunc | Callback function for handling a failed stateless handshake. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| UE::Net::EHandshakeFailureReason | Reasons for handshake failures | ||
| UE::Net::EHandshakePacketModifier | Flags/modifiers affecting how handshake packets are handled (e.g. restart handshake packets) | ||
| UE::Net::EHandshakePacketType | The different handshake packet types | ||
| UE::Net::EHandshakeVersion | The different handshake protocol versions |
Functions
| Type | Name | Description | |
|---|---|---|---|
| constexpr bool | |||
| constexpr EHandshakePacketModifier | |||
| EHandshakePacketModifier & | |||
| constexpr EHandshakePacketModifier | |||
| EHandshakePacketModifier & | |||
| constexpr EHandshakePacketModifier | |||
| EHandshakePacketModifier & | |||
| constexpr EHandshakePacketModifier |